Prerequisite: Requires an Intelligence score of 12 or higher
Who needs a magical weapon when your normal one will do just fine.
Use an action to imbue your weapon with one of four Elements-Fire, Lightning, Cold, and Wind
Fire- Weapon damage+ 1d6 fire damage
Lightning- Weapon damage+ 1d6 Lightning damage
Cold- weapon damage+ 1d6 cold damage
Wind- weapon damage+ 1d6 blundgoning damage
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