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 "A great many people enter the Dreamstate-- but not everyone may explore it" - Charon Blackwing, Of the Flaming Circle

 

When you take this feat you are able to daydream into the Dream Realm. Once per day as an action, you may enter the dream realm and attempt to enter the dreams of others. Select a creature you have met or have seen in the last 30 days, that creature must make a Wisdom saving throw DC 10 + WIS, A creature that has been put to sleep by magic or is medically comatose automatically fails. On a failed save you may do one of the following:

  • Find the exact location that creature is (if you have been there before). If not you learn the cardinal direction of that creature relative to you.
  • Find out a fear, hope, or dream from that creature (Advantage on insight checks against that creature)
  • impose good dreams or nightmares (decrease/increase exhaustion level by 1)
  • Deliver a Message of 35 words
  • Or ask your DM 

On a successful save the creature may do any one of the four effects to you in the dream state

(The Specifics of this feat can be altered at the dm's discretion) 

 

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