You are given 5 chance points to start - increases of points by one happen every 3 levels
Use your points to add extra damage, increase hit modifiers, give advantage, whatever you see fit. However- each point has a 20% success rate, you can use more points to increase the success chance (2 points is a 40% success rate). On success, whatever the player declared in the moment of use will happen at the gm's discretion, on a fail however, roll a d4 to find out your consequence.
1 = exhaustion point
2 = trip and fall prone
3 = event happens to unintended target
4 = 1d6 psychic damage
5 = lose a possession
6 = the thing you wanted doesn't happen, that's all
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