You walk the battlefield with a weapon in one hand and a Molotov cocktail in the other.
- Increase your Dexterity or Intelligence by 1, to a maximum of 20.
- You gain proficiency with attacks using grenades, including alchemist’s fire, oil, holy water, or vials of acid. On a hit, add your Dexterity modifier each time the grenade deals damage.
- When you use a grenade as an action, you can make one weapon attack as a bonus action.
- As part of a long rest, you can craft one flask of alchemist’s fire and one vial of acid, which expire after 24 hours.
*Smiley's Homebrew
Previous Versions
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4/28/2022 6:38:32 PM
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0
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0
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1.1
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Coming Soon
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