The Mysterious Stranger Image

From this feat you gain three token slots, each token slot gets filled when landing a critical hit. When you have gained all three slots you may start rolling an extra D20 on every attack that you land.

If you roll above a 15 when all three slots are filled a Mysterious Stranger appears for the remainder of your turn, he fires 3 shots dealing 2d8+5  total magical piercing damage. The damage die increases to 3d10+5 at level 8, it increases again to 4d12+5 at level 14. 

"Through your acts either good or bad a Mysterious Stranger has taken a liking to you and will randomly help you for a split second in combat, many adventurers have told stories but no one knows who he is or why he helps."

Description of NPC: He wears a Tan Fedora, a white shirt, tan Cloak of billowing along with dress pants and well polished boots (that is if you could notice the detail before he disappears) and wields a metallic wand like object that no one has ever been close enough to see fully or replicate. Just as he appears from thin air he vanishes the same way with no trace. The NPC is immune to all attacks, spells, and effects. Not even a wish spell can summon him into permanent existence with the party.

*if rolling a natural 20 to "summon" him it does not count towards your tokens. "Summoning" the stranger take a reaction or bonus action to use. 

The Mysterious Stranger Image

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