You learn how to play with your targets during combat, either humiliating enemies or inspiring allies
- Once per short or long rest, when an attack would hit you, you can use your reaction to make a contested charisma check against the enemy's attack roll to attempt to dodge with style.
- If successful you avoid the attack's damage and either impose disadvantage on an enemy you can see's next attack roll or grant advantage to the next attack roll made by an ally or yourself.
- If unsuccessful you become humiliated and must make your next attack roll at disadvantage.
- A Natural 20 is always successful, furthermore if rolled the enemy must make a wisdom saving throw or become stunned until its next turn.
- A Natural 1 is always unsuccessful, furthermore if rolled the next death saving throw made before a long rest is made at disadvantage.
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