Prerequisite: The ability to cast at least one damaging spell
You've learned to empower your spells for combat, using their magical momentum to your advantage. You gain the following benefits:
- On your turn, when you score a critical hit with a damaging spell or when you reduce a creature to 0 hit points with one, you can cast an additional damaging spell as a bonus action.
- Before you cast a damaging spell, you can choose to take a -5 penalty to the attack roll or DC. If the attack hits or if a target fails the DC, you add +10 to the spell's damage.
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