Your giant's blood within you has finally surged, granting new found strength to alter the ways your fire chains emanate and granting you new strengths in your Giant's Might.
Fire Chains:
Your fire shackles have gained a new ability to create fire chains from the palms of your hands. By spending a reaction you may project fiery chains to tether around a Humanoid's waist you see within 30ft of you. The target must make a Strength saving throw. On fail the target is grappled by you and have one of the following applied to them during your reaction.
Pull. Recalling the fiery chains you may pull the creature into an unoccupied space in front of you.
Displace. Push them up to 10ft in any direction from where they're grappled.
Sear. Engulf the chains with the fire of your rune and expend a charge of your Fire Rune to restrain them and deal 2d6 fire damage.
Pull and Displace will not trigger opportunity attacks from either allies or enemies as it is considered forced movement.
You may use Fire Chains a number of times equal to your constitution modifier per long rest (minimum of 1).
Giant's Might+:
Your Giant's Might grows with strength. While in Giant's Might's any melee weapon now gains your constitution modifier to the attack roll and damage roll in addition to either strength or dexterity.
THIS FEAT IS MADE FOR WINTERSCOUT'S SALTMARSH CAMPAIGN AND IS NOT INTENDED TO BE USED OUTSIDE OF IT.
Previous Versions
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5/4/2022 5:49:25 AM
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1
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Coming Soon
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