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Prerequisite: Strength 13 or higher.
 

You excel in close-quarters grappling. You gain the following benefits:

  • When you succeed on a grapple check against a creature, that creature is automatically restrained.
  • If you roll a natural 20 on a grapple check, you can initiate a choke hold. You can then spend your entire turn on subsequent rounds to continue the grapple with advantage on your Athletics checks to maintain the grapple. For every round you have a creature grappled, that creature takes a point of exhaustion. If you move or attack another creature the choke hold is broken.
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