Prerequisite: Requires proficiency with melee weapons
You have mastered the use of your own momentum and putting it into your weapon making you impossible to stop you.
- When you have killed an enemy you can move fifteen feet and attack a creature within range as a bonus action.
- When you take the Dash action you can make one attack as a bonus action. If you hit with this attack you deal and extra 2d6 damage of that weapon's type.
- If you fail an attack by 3 or less, you can make a Strength save with a DC equal to the targets Strength score. If you succeed, you push the target 15 feet away and knock them prone. Once you succeed, you cannot do this until you take a long rest.
- When you make an attack, you can make a Dexterity saving throw with DC 21. On a success, you get an automatic critical, and the target is paralyzed for one round, as you have hit their spine and they can no longer get messages from their nerves. The target takes 2d6 physic damage. One you succeed, you cannot do this again until you take a long rest.
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