You are quick and clever. You have a keen sense of your enemy’s movements as well as your own. You gain the following benefits:
When you roll initiative, you can choose to either add or subtract 5 to the roll. This must be done before any actions in combat are taken.
When you roll initiative for a combat encounter, you can trade initiative scores with a willing creature that can see or hear you. This trade lasts until the combat ends. Once you use this feature, you can't do so again until you finish a long rest.
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