You have a developed an unorthodox fighting style, granting you the following benefits:
- Your strength or dexterity score increases by 1.
- You have a number of brawler points equal to your Strength modifier+Dexterity modifier+Constitution modifier. You may spend these brawler points to perform a maneuver from the list below.
Unexpected Grapple: You may expend a bonus action and 2 brawler points to attempt to grapple a creature. If you haven't used this maneuver before in front of your target, you gain advantage on the athletic/acrobatics check to initiate the grapple.
Sudden Flurry: When taking the attack action, you may expend either 3 brawler points to make 1 extra attack, or 6 brawler points to make 2 extra attacks. If you have used this maneuver before in front of your target, they gain a +3 bonus to AC for the rest of your turn.
Weird Footwork: You may expend your bonus action and 1 brawler point to gain +5 to AC while moving. Your movement speed decreases by 5ft for the rest of your turn.
Wonky Feint: You may expend 2 brawler points and a bonus action to attempt to bait an opponent into a fault. They must succeed on a Wisdom saving throw (DC: equal to 8+proficiency bonus+strength/dexterity/constitution mod) or take -8 to AC. An enemy who has already seen you use this maneuver has advantage on the Wisdom save.
Previous Versions
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5/8/2022 12:07:33 AM
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Coming Soon
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