The declaration of White Out has only been known by the few most devoted worshipers of Haldyr. There is not much said, not much is passed around, as the only remembrance of it has been tucked away in the dusted books of Fenwilt’s. Haldyr’s greatest reason for the label of betrayer surpassed that of trying to assist in his mother’s win, rather it was his disruption of her fight. His own power, overtaking her and nearly defeating her before she got the opportunity to kill off his father. This was labeled his White Out.
These frosted winds are only one of Haldyr’s greatest gifts. His strength is overwhelming and damning to those who oppose him should he feel cornered, threatened, or otherwise offended. In use, your surroundings – up to 60 feet in a circle around you – are blanketed in frosty snow as a blizzard begins to freeze those within the area. For up to a minute, your friends and foes in the area will take 2d12 damage every 30 seconds. To maintain this spell for the full minute, you must pass a CON save per both 30 seconds. Enemies and companions must pass a DEX save to escape your storm, and will take half damage should they manage to do so. If not, they will be frozen in place for the entire duration.
This can only be used when your health reaches 5 hit points or below. It is always guaranteed to work and will only be replenished after a long rest.







Comments