Choose a damage type: Fire, Cold, Acid, Lighting, Thunder, Poison, Psychic, Necrotic, Radiant You gain immunity to the chosen damage type. Furthermore, Once on your turn you may add 2d6 damage of your chosen damage type to a single damage roll you make in that turn. You can decide to apply this damage after you see if the attack hits or misses or the other creature passed/failed their saving throw.
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