Dragon Spirits Master Image

When you first gain this feat, choose from one of the following:  (Fire, Lightning, Necrotic or Poison)

You have become a master of an ancient dwarven skill of creating dragon spirit liquor.  You gain proficiency in artisans tools (distiller supplies).  You can create dragon shots, which takes 8 hours to brew and bottle.  One shot requires a DC 10 intelligence, and for every 5 above, one additional shot is created.  Each shot is potent, requiring a DC 14 con save vs. poison. A failed save means the target is drunk (poisoned:  disadvantage on attack  rolls and ability checks) for 1 hour.  Every shot after the first is at a poison save disadvantage, and a second failed second save will see the character fall unconscious for 4 hours.  The real strength of being a DSM is the ability to infuse power into the drink.  A DSM can use a bonus action and coat a weapon with a single shot of Dragon spirit liquor and spending 1 Hit Dice, can cause the weapon coated with the dragon spirit liquor to ignite with the damage type that is chosen when this feat is first acquired. .  This effect lasts for 1 min.  The damage is an additional D4 of the damage type.

(For GM Purposes:  Throughout the game, it's easy to add to this feat in multiple ways.  Finding old recipes that can increase the potency of the damage by increasing the damage dice or increase the DC of the liquor aspect.  It could also be possible the player finds a way to brew the other types of spirits.)

Dragon Spirits Master Image

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