Prerequisite: Requires proficiency in Martial Weapons
You have achieved a penetrating precision in combat, granting you the following benefits:
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- Once per turn, when you hit a creature with an attack using a sickle or whip, you can use a bonus action to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. The target must make a Strength saving throw to hold onto the item. The DC is equal to 8 + your proficiency bonus + the stat used to make the attack.
- Once per turn, when you hit a creature with an attack using a greatclub or whip, you can use a bonus action to attempt to trip the target, forcing it to drop one item of your choice that it's holding. The target must make a Strength saving throw or fall prone. The DC is equal to 8 + your proficiency bonus + the stat used to make the attack.
- Once per turn, when you hit a creature with an attack using a sickle or trident, you can re-roll one of the attack’s damage dice, and you must use the new roll.
- Once per turn, when you make an attack using a trident or greatclub, you can use a bonus action to extend the range of all attacks with that weapon by 5 feet until the start of your next turn.
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