Knight Of The Celestial Court Image

You are the avenging champion of the Celestial Court, a collection of deities that preside over the night. Maybe you were chosen by a higher power to wear such a mantle, or perhaps you chose a life dedicated to punishing the wicked. Whether you have a direct link to your patron, or are ignorant to the source of your power, you have an innate drive to root out evil in all its forms, and meet it with brutal retribution.

  • You have a pool of champion dice made up of a number of d6 equal to your proficiency modifier. You recover all spent Champion Dice when you complete a long rest. At night, you gain one free use of your champion dice, or two free uses if the moon is full.
  • Accustomed to fighting in total darkness, you have darkvision to a range of 60 ft., and blindsight to a range of 10 ft. If you already have one or both of these senses, its range is increased by the specified amount.
  • When you take damage, you may spend one of your champion dice to gain resistance to non-magical bludgeoning, piercing and slashing damage until the start of your next turn. In addition, you roll the spent die and ignore an amount of damage of any type of your choosing equal to the amount rolled.
  • When you make a melee weapon attack or an unarmed strike, you can spend one of your champion dice to gain a +1 bonus on the attack roll, and the attack becomes magical if it isn’t already. In addition, you roll the spent die, granting the attack additional radiant damage equal to the amount rolled.
  • You are bound to duty. If you should die, and your body and soul are both of a condition to do so, you return to life after 2d4 minutes as if targeted by a resurrection spell. You may use this feature once, regaining the ability during the next full moon.
Knight Of The Celestial Court Image

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