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Prerequisite: Requires a Strength score of 16 or higher
 

Increase your Strength or Constitution by 1, to a maximum of 20.

Once per turn when you score a critical hit with bludgeoning damage on a creature that is no more than 1 size larger than you, you can force the creature to go Unconscious until they take damage or until the end of their next turn. The creature's allies can attempt to wake them with an action as normal.

When you hit maximum damage on one of your bludgeoning weapon's damage die, you can internally hemorrhage the creature. For 1 minute, or until the creature is healed with magic or a Health potion, the creature suffers 1d8 force damage at the end of their turn. The creature is not affected by this if they are an Undead or Construct.

If you have the Crusher Feat, you can instead knock the creature up to 15 feet away as well knock them Unconscious when you score a critical hit with a bludgeoning weapon.

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