Prerequisite: Requires Spellcasting class feature, or the hability to cast spells
You can't control your ability to cast spells well, either because you don't fully understand how they work, or because you don't care.
Each time you cast a damage spell, and it hits, you must roll a d20, add the following modifier depending on the roll
- 1 - 5: Subtract from the damage 1d6
- 6 - 10: Subtract from the damage 1d4
- 11 - 15: Add to the damage 1d4
- 16 - 20: Add to the damage 1d6
The damage added or subtracted takes the damage type of the spell affected
At level 5, change the dice to:
- 1 - 5: Subtract from the damage 1d8
- 6 - 10: Subtract from the damage 1d4
- 11 - 15: Add to the damage 1d4
- 16 - 20: Add to the damage 1d8
At level 8, add one die to the rolls:
- 1 - 5: Subtract from the damage 2d8
- 6 - 10: Subtract from the damage 2d4
- 11 - 15: Add to the damage 2d4
- 16 - 20: Add to the damage 2d8
At level 12, change the dice to:
- 1 - 5: Subtract from the damage 2d12
- 6 - 10: Subtract from the damage 2d6
- 11 - 15: Add to the damage 2d6
- 16 - 20: Add to the damage 2d12
At level 15, add one die to the rolls:
- 1 - 5: Subtract from the damage 3d12
- 6 - 10: Subtract from the damage 3d6
- 11 - 15: Add to the damage 3d6
- 16 - 20: Add to the damage 3d12
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