Anubis grants you the powers of the 4 heavenly stars, and the rune of death. You have three charges of his power per day, starting at dawn. Every time you use this power though, you must roll a percentile dice, 1 - 50 will cause him to take over, meaning your next turns are his until you pass the percentile. For each time you use it, it goes up by 10 points until it reaches a roll of 1 - 90 on the final use.
1. The Ancients Blessing: Gain a use of inspiration at the detriment of 3d6 necrotic damage.
2. The Sworn Death: You cast a black Ankh onto another creature dealing 2d6 necrotic damage at the end of your turn, holding concentration on it like a spell.
3. Ankh of Gold: Summoning an Ankh of gold you can create up to an amount of gold pieces in gems equal to your health equal to the amount you sacrifice.
4. Detestable Hubris: Successful intimidation checks cause a chosen creature to feel hopeless and lose their will to fight.
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