"In moments of pressure and stress the inner wellspring of power shall flow forth"
At a moment of your DM's discretion you can draw on the hidden power that all heroes possess. You choose a number of turns that this power lasts. During this period you have advantage on all rolls, your dexterity bonus to AC is doubled (if your armor prevents a bonus then you gain your dexterity bonus to AC), you have +5 to hit on all attack rolls, you have a +5 to your spell save DC, and you double all damage dice from any attack or spell. When this period of power subsides, you gain a level of exhaustion equal to the number of turns you drew on this power. You cannot use this feature again until those levels of exhaustion are removed.
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