You have dedicated your life to the mastery of bladed weapons. Your hard work gives you a variety of weaponized options:
Each time you hit an creature with a bladed attack you can choose whether it is a Piercing, Slashing or Bludgeoning attack. (Use the stats of the weapon used but replace the damage type.)
- Blunt End: Once per turn when you roll damage for a melee weapon attack, and you can roll again an additional 1d4 for the weapon’s handle attack.
- Defensive Stance: Once per turn as a bonus action you can move into a defensive style and stance; which will add a +1 to your AC until your next turn.
- Long Cut: Once per turn you can jump toward and jump back to reach out to 10ft dealing half of any damage with the bladed weapon.
- Heavy Cut: Once per turn you can deal a heavy attack using a lot of your own weight to deal extra damage. -3 to hit but +6 to damage before a successful hit. If you are large of size it becomes -4 to hit but +8 to damage before a successful hit.
- Disarm: Once per turn you can try to disarm a creature carrying a weapon within 5 feet of you. As an action, after a successful hit. The attacked creature must make a strength saving throw. It has advantage if it is holding it with two hands. If failed the weapon or object is knocked away or dropped 10ft in your preferred direction.
Can only use one option per turn.
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