You have become adept at exploiting enemy weaknesses, you gain the following benefits.
- Increase your STR or DEX by +1, to a maximum of 20
- Your attack rolls score critical hits on a 19 or 20. If you already score critical hits on a 19 you score them on 18-20
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Whenever you land a critical hit on a creature, they become wounded and take 1d6 bleeding damage at the start of their turn.
The wounded creature may spend their action to close the wounds ending the effect
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