Telekinesis - Quirk Image

Telekinesis only works on objects/creatures within 60ft. Once per turn, you may use 1 of the moves below. Powers are not available again until after completing a long rest.

  • Push/Pull: You can push/pull an object/creature the has a weight of less than 1 ton.
  •  Force Wave: You emit a pulse of raw kinetic energy to blast aside anything in a circle equal to your movement speed. Any creature caught in the blast must make a Strength Save (DC equal to spellcasting ability / or hit die if non spellcaster) or be knocked prone and pushed back 5 feet (This includes allies).
  • Crush: You telekinetically crush objects, typically crumpling it in some fashion. If utilized as an attack, this technique can be devastatingly brutal. Make normal attack roll. Hit equals 3D6+proficiantcy bonus.
  • Levitation: You can lift and suspend something in the air. Small and medium sized targets can be lifted off of the ground (CON check vs CON save). Win = ability to toss target equal to movement speed. Lose = ability to toss target half of movement speed.
  •  Floating World: Levitation on a mass scale, you can lift yourself and a number of nearby people or items simultaneously equal to your CON modifier. This lasts until your next turn. After this power ends, you take 2 levels of exhaustion.
Telekinesis - Quirk Image

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