Close Quarters Shooter (Fighting Style) Image
Prerequisite: Level 1 Fighter
 

You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks.

You gain an additional benefit on all turns after your first turn. At the end of each such turn, you can attempt to hide as a bonus action if you meet the normal requirements for hiding. Deep Stalkers often use this ability to make ranged attacks, move beyond the scope of their foes' dark vision, and then hide.

Deep Stalker Magic: From 3rd Level, you have dark vision with range of 90 feet. You also gain access to additional spells at 3rd, 5th, 9th, 13th, and 15th level. You are always able to cast these spells, and they do not count against your number of ranger spells known.

Deep Stalker Spells (Ranger): 3rd disguised self, 5th rope trip, 9th Glyph of warding, 13th greater invisibility, 17th seeming.

Iron Mind: At 7th Level, you gain proficiency in Wisdom saving throws.

Stalkers Flurry: Starting at 11th level, you have the ability to ensure that your attacks count. If you miss with an attack during your turn, you can immediately make and additional attack. You gain one additional attack during your turn with this ability.

Stalkers Dodge: At 15th level, you master the ability to disrupt an opponent's attack. If a creature attacks you and dose not have advantage on the attack roll, you can use your reaction to grant it disadvantage on the attack roll. You must use this ability before you know the result of the attack.

Close Quarters Shooter (Fighting Style) Image

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