Allows your character to start with a memory of a past life, that makes them proficient in one of the following choices.
1. Doctor\ has knowledge of modern medicine, can roll a D20 and bring someone back from dying with no saving throws up to 20 HP. Rolling 5 or below gives 5hp, 5-10 10hp ,10-15 gives 15hp, 15-20 gives 20hp, no bonuses apply to the roll.
2. Locksmith/ no matter the mechanical lock you can open it, roll a D10 the number you landed on is the mins it takes to unlock also you can make keys or other kinds of locks
3. Lab-tech/ create sickness you can create vials that contain a sickness, you need to harvest Bacteria from something dead to make 1. Puking effect 1 D4 per turn for 2 mins, 2. Headache debuff can't cast concentration spells for 10 min 3. Antidote for any chemical or biological effect Ie... poison or sickness
4.Lawyer/ Any social interaction that is going poorly can be turned around, roll a D6 add that number to your check, also you can write a contract if someone signs it willingly they have to obey it. contract 1. They will be in your service for one week. 2. They will not speak of any topic discussed, timeline set at start of contract. 3. stop action once they sign they have to stop performing an action for one week. any number of people can sign a single contract; however, for each person that signs you have to pay them 10gp. can only have one contract of one kind open at a time.
These abilities can be used three times a long rest. If the player chooses to take this feat his character's memory is fuzzy, the memories will become clear if they are mentioned.
Previous Versions
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5/19/2022 1:19:55 AM
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Coming Soon
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