When angered, or trying to rally your allies, you can radiate menace. You gain the following benefits:
- Increase your Charisma score by 1 to a maximum of 20.
- As an action you can unleash a terrifying roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear you. On a failed save, a target becomes Frightened of you until the end of your next turn. If the Frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
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Posted Jan 2, 2024So you can just do this as much as you want at no resource cost?