Seraph Transformation: Level 2 Image
Prerequisite: Transformation Seraph: level 1
 

At Seraph Transformation level 2 , you can pick from one of the following Transformation Boons. You also gain this level's Transformation Flaw.

Transformation Boon: Divine Retribution

When you or an allied creature you can see within 30ft. of you takes the attack action, you can use your reaction to imbue them with holy zeal. Immediately after the target completes the attack action, they can make and additional attack as a bonus action. On a hit, the hit target takes and additional 1d8 radiant damage. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.

Transformation Boon: Divine Clemency

When you or a  creature you can see within 60ft. takes damage, you can use your reaction to cast a spell of 1st level or higher. This spell must target the damaged creature and restore hit points to it. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a a long rest.

Transformation Boon: Divine Expedition

At the beginning of another creature's turn, you can use your reaction to move yourself up to your speed or allow and ally that you can see within 60ft., to move up to their speed. Movement made this way does not provoke opportunity attacks. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.

Transformation Flaw: Divine Appearance

Your appearance has radically transformed. Your body radiates a divine glow, while your wings are prominent and powerful appendages. You can contain this form and present the appearance of the humanoid you once were, but this is taxing and requires concentration. Moments of stress are likely to reveal your true nature. In the following situations, your true form is revealed:

  • Concentrating on a spell.
  • Gaining the unconscious condition.
  • Entering desecrated ground. 
  • choosing to reveal yourself.

In the event of extreme emotional or physical stress, a GM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form.

Evil humanoid creatures that witness or hear about your true form become instantly hostile to you and are compelled by malice to destroy you, unless the GM decides otherwise.

If the creature is scared of you or decides you are too powerful to fight, it will attempt to harm you in another way, but will not give up on destroying you.

Seraph Transformation: Level 2 Image

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