Psychic Quirk Feat (Revised) Image

This quirk is a hybrid of two abilities.

The first is mind reading. You have the ability to read anyone's mind, but only one person at a time. (PC CON check vs NPC CON Save). You must make eye contact with them first and they must be within a 25-meter radius.

The second part is telekinesis. Just like mind reading, Telekinesis only works on objects within 25 meters. The object you move must weigh under 1 ton.

Once per turn, you may use 1 of the moves below. Powers are not available again until after completing a long rest.

Special Moves

** Body Slam- Use telekinesis on your opponent and thrust them into a nearby object, usually a wall. (CON check vs CON save. Win = able to thrust opponent equal to walking speed. Lose = Able to thrust opponent half movement speed.)
** Telekinetic barrier- You create a barrier of telekinetic energy around yourself. Barrier grants user 2D6+user level temporary hit points.
** Telekinetic Helix- You revolve psychic energy around your limbs to increase the power of your hits. User gains 1D6+user level damage die.
**Mind Prediction- While in combat, you can read your opponent’s mind to predict their moves, giving you the advantage in the fight. (PC CON check vs NPC CON Save)
** Self Levitation- Akira activates Telekinesis on himself. (Cast the spell Fly on yourself).

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2022 7:43:43 PM
8
0
--
Coming Soon
Psychic Quirk Feat (Revised) Image

Comments

Posts Quoted:
Reply
Clear All Quotes