Prerequisite: No existing dragonmark.
You have accepted a dark gift bequeathed by an elder evil. Your body and appearance is enveloped by shadow, your eyes glow with a sinister glow.
You gain the following benefits.
Deathless Nature
- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
- You have advantage on death saving throws.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Earl of Dread
- Legendary Resistance (3/Day). If you fail a saving throw, you can choose to succeed instead.
- You gain 100 temporary hit points. Any temporary hit points lost regenerate after a long rest.
- When you hit a target with a weapon attack, that target takes an additional [roll]2d6[/roll] necrotic damage.
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