Prerequisite: A level of 6 or higher
You have trained to master new methods of horde clearing and controlling. All offensive tactics use standardized damage rules, and they can be used a number of times per long rest equal to your Proficiency bonus. If an offensive tactic requires a saving throw, then the DC is equal to 8 + Proficiency Bonus + Attacking Stat Modifier. Cantrips are compatible with this feat as long as they are cast through a weapon, but 1st level and above spells are not. You gain the Group Taunt maneuver as well as one other maneuver from the list below:
- Group Taunt: Twice per short rest as a bonus action, you may taunt a number of creatures up to your Proficiency bonus that can see or hear you within 30ft.
- Onslaught: You can use your action to make a melee attack against a number of creatures up to your Proficiency Bonus. Each creature must be within the reach of your weapon, and you make one attack roll at advantage for the entire group.
- Bombardment: You can use your action to make a ranged attack against a number of creatures up to your proficiency modifier within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make one attack roll at advantage for the entire group.
- Cleave: You can use your action to make a melee attack against a number of creatures up to half your proficiency modifier. Each creature must be within the reach of your weapon, and you make one attack roll at advantage for the entire group. Each creature hit must make a Strength saving throw. On a failure you may push them 5 feet in a direction of your choice or knock them prone.
- Pin Down: You can use your action to make a ranged attack against a number of creatures up to half your proficiency modifier within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make one attack roll at advantage for the entire group. Each creature hit must make a Dexterity saving throw. Having their speed reduced to 0 until the end of their next turn on a failure.
This is a training feat, meaning it may only be acquired through training during downtime.
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