With this ability, the user can convert their outer shell, scales, hide or skin into a durable armor without limiting motion and mobility. Certain methods of fighting allow the user to make their own bodies do blunt, slash or pierce damage. Each level dictates a certain modifier.
Level One (1d8 or below)
- Increase your Strength and Constitution score by 1, to a maximum of 20 certain rolls.
- Adds armor to arms. Adds either 11 + Dex modifier or a 12 + Dex modifier with an additional +2 based on roll.
- Adds 1d4 to 1d8 of either Pierce, Slash or Bludgeoning damaged based on strike
- + 2 Intimidation.
Level 2 (1d9 to 1d15)
- Increase your Strength and Constitution score by 1, to a maximum of 20 certain rolls.
- Adds additional armor to legs. Adds either 13 + Dex modifier, 14 + Dex modifier or 15 + Dex (Max 2) with an additional +2 based on roll.
- Adds 1d10 to 1d12 of either Pierce, Slash or Bludgeoning damaged based on strike.
- + 3 Intimidation.
Level 3 (1d16 or above)
- Increase your Strength and Constitution score by 1, to a maximum of 20 certain rolls.
- Adds additional armor to chest and head. Adds either 16 + Dex modifier or 18 + Dex with an additional +4 based on roll.
- Adds 2d6 of either Pierce, Slash or Bludgeoning damaged based on strike.
- + 5 Intimidation.
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