The Action Package Image

To make the game more exciting starting at level 1, you will gain access to the following abilities:

Ability

Cost

Parry. Requirement: Equip a weapon or shield capable of parrying.

Trigger: An attack is about to hit you.

You can attempt to parry an attack using an attack roll of your own. If you beat the enemy's attack roll with your own, their attack misses. 

Reaction

1 Hit Die

Dodge Roll. Requirement: Not wearing heavy armor.

Trigger: You’re going to get hit by an attack, or you’re going to fail a dexterity saving throw. 

You gain advantage on a dexterity saving throw, or the enemy gains a disadvantage on its attack against you.

Reaction

1 Hit Die

Shield Counter. Requirement: You have a shield equipped. 

Trigger: An attack misses you. 

If an enemy within range of your melee weapon misses you with an attack, you can attack them as a reaction.

Reaction

Charge. The next time you damage an enemy with attack or spell, add a hit die and your constitution modifier to the damage you deal. If you landed a critical hit, the hit die gets doubled like all the other dice.

Bonus Action

1 Hit Die

Create an Advantage.

As an action, you create an advantage for yourself or an ally, or create a disadvantage for an enemy. The advantage or disadvantage will apply to the next roll where it's relevant. In order to create this advantage or disadvantage, you must succeed on an ability check. The ability score or proficiency used will be determined by the GM, based on the method of your choice. If you spend 1 hit die when using this ability, you can choose one of two benefits:

  1. Roll the hit die and add it to your ability check for creating the advantages.
  2. You create the advantage as a bonus action or a reaction instead.

Example: You toss oil over an enemy, to create an advantage when you use alchemist fire afterwards. You make a dexterity check to throw the oil, against the enemy's AC.

Action* (See ability text.)

Optional hit die spend

Drink Flask. You drink from a flask of energy which refills whenever you rest in a safe place. Roll a hit die and add your constitution modifier, then heal yourself for that much health.

Bonus Action

1 Hit die



Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2022 2:17:35 PM
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