Revised Monk Image

Some suggestions to add to the monk to make them more playable.

This includes adding in Maneuvers based on the proficiencyBonus.

This is a working progress

When you attempt to hit with an attack you may try the following and only pick two fighting maneuvers

*Double attack*

When you hit a creature with a melee attack you may use one maneuver dice to hit a second creature within 5ft of you.

*Trip attack*

When you hit a creature with a melee attack you may use one maneuver dice to hit a attempt to trip them.

The creature must pass a Dex save DC 12 of fall prone.

*Throw attack*

When you hit a creature with a melee attack you may use one maneuver dice to hit a attempt to throw them over your shoulder and into a surrounding space of your choice within 5ft of you.

The creature must pass a Dex save DC 12.

 

*Disarm*

When you hit a creature with a melee attack you may use one maneuver dice to attempt to disarm them.

The creature must pass a Dex save DC 12 or drop their weapon.

 

*Distract* 

When you hit a creature with a melee attack you may use one maneuver dice to attempt to distract them.

The creature must pass a Con save DC 12 or become distracted.

Other creatures that attack this creature will gain advantage until the start of the creature's turn.

*Disorientate Attack*

When you hit a creature with a melee attack you may use one maneuver dice to attempt to disorientate them.

The creature must pass a Con save DC 12 or suffer the affects of disadvantage of an attack on the creature's next turn. 

(This effect ends at the end of the creature's turn)

*Winding move*

When you hit a creature with a melee attack you may use one maneuver dice to attempt to knock the wind out of them.

The creature must pass a Con save DC 12 or suffer half movement for one round.

**IN ADDITION**
Running or jumping kick or punch

You may attempt a running or jumping kick or punch.

When you do, take a -5 to the roll. Increasing your damage by +10 if your attack is successful.
-5 to roll but +10 damage

**You must pick one of the following Reactions.**

*Sturdy Feet*
As a reaction you may use one manuever dice to counteract being prone and instead stay firm on your feet.

Or

*Parry*

As a reaction you may use one manuever dice to reduce the damage you were inflicted by half.

Or

*Jumping Feet*
As a reaction you may use one mauever dice to jump back 5ft turning a hit into a miss.

(This does not incur opportunity attacks from the creature that mare the attack.)

Revised Monk Image

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