One of your ancestors is an Elemental.
Air +1 Dexterity (Electricity Damage)
Earth +1 Strength (Acid Damage)
Fire +1 Charisma (Fire Damage)
Light +1 Intelligence (Radiant Damage)
Metal +1 Constitution (Damage type based on weapon of choice)
Water +1 Wisdom (Cold Damage)
Wood +1 Constitution or Wisdom (Poison Damage)
Shadow +1 Dexterity or Intelligence (Shadow Damage)
Gain Resistance to damage of your elemental type.
Once a day add 1d6 damage of your chosen elemental type with any melee attack. It is a free action to summon the elemental energy into your hands. Must be declared before attacking. The energy will remain for 1d6 rounds, until you make a successful attack, or dismiss the effect, whichever happens first.
The amount of times you can use this ability increase by 1/day at levels 5, 11, and 17
This damage increases by 1d6 at level 5, 11, and 17.
At level 11 1/day gain an elemental shield that caused 3d6 damage to the first melee attack done to you each round for 1d6 rounds.
Display: Discs made of your elemental type float in the air around you while the ability is active.
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