Prerequisite: Breath Weapon
Your breath weapon clings to targets after it has been used.
Whenever you use your breath weapon on a target or target(s) and the target(s) fail the saving throw, your breath weapon clings hard to them, dealing 1d6 damage of the damage type associated with your draconic ancestry to them at the start of your next turn.
If you choose this feat again and you are 11th level or higher, the extra damage becomes 2d6 and deals an extra effect that lasts until the start of the next round based on your Draconic Ancestry.
- Black: Target has its AC decreased by 2.
- Blue: Target has vulnerability to lightning damage.
- Brass: Target has Darkvision and range of vision decreased by 10 ft.
- Bronze: Target has disadvantage on saving throws against being pushed or knocked prone.
- Copper: Target has disadvantage on Charisma checks.
- Gold: The target has disadvantage on Strength checks and -1 to hit with attacks.
- Green: Target has disadvantage on saving throws against being poisoned.
- Red: Target has vulnerability to fire damage.
- Silver: Target has disadvantage on saving throws against being paralyzed.
- White: Target has its walking (and flying, if it has it) speeds decreased by 10 ft.
Comments