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Prerequisite: Requires a Charisma score of 13 or higher
 

Increase CHR ability score by 1.

Whenever a hostile creature makes an attack against you, they must make a WIS saving throw against a DC 8 + CHR + proficiency.

On a success, nothing happens and they can't be affected by this again for 24 hours.

On a fail, they are stunned. They can make the saving throw at the end of each of their turns .

Additionally you can use this outside of combat. If a creature isn't hostile,  and they fail the save, you gain advantage on persuasion for 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2019 11:07:25 AM
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