Throughout your time fighting in back alleys, bar fights, or just a genuine long time of fighting and knowing that no one truly fights fair, you’ve come to learn that using some less than fair tactics in combat can usually help you gain the advantage.
- Pocket Sand. As a bonus action you can attempt to blind an creature within 5 feet of you while holding a fistful of sand, dirt, or any other soft powdered substance. The creature must make a Dexterity saving throw equal to 10 + Dexterity Bonus + Proficiency bonus. On a failed saving throw the creature is Blinded until the start of their next turn.
- Headbutt. When an creature within 5 feet of you makes a attack against you and misses you may use your reaction to headbutt them. The damage dealt is equal to your Unarmed Strike + Strength Bonus, the creature must make a Constitution saving throw equal to 10 + Dexterity Bonus + Proficiency bonus or their turn ends immediately and they are Stunned until the start of their next turn.
- Prone Fighting. Any time a creature your size or smaller knocks you prone you may use your reaction to attempt to also knock them prone. They must make either a Strength or Dexterity saving through DC 10 plus your Strength or Dexterity bonus. If they fail, then they also fall prone. While both you and the target are prone you have advantage on any melee or melee spell attack rolls and grapple checks against the prone creature.
- Twist the Knife. After making a successful melee attack role you may use your reaction to attempt to wound a target below maximum hit points. The enemy must then make a Constitution saving throw equal 10 + Dexterity bonus + Proficiency Bonus or become wounded, losing maximum hit points equal to half the damage dealt.
- Sock full of Coins. You are now proficient with improvised weapons making anything you can get your hands on now that is considered an improvised weapons now deal 2d4 Damage + your unarmed strike.