Through a pact made with an Elder Evil, you have become it's avatar. You no longer age and cannot die from old age, as well as becoming resistant to disease and poison.
It may attempt to take control of your being once a day (DC20 Charisma Save). On a failed save, you lose control of your body fpr 1d6 hours, however you are still telephatically linked to your body. You may offer sacrifices in this entity's name to prevent this however you act as a beacon for its divine energy and the possessed creature cannot travel more than 120 feet from you. The possessed creature is controlled by the DM.
You may channel divinity 3 times, gaining 2 levels of exhaustion each time. Each time you have the opportunity to mitigate this to 1 level of exhaustion on a successful DC25 Constitution check.
You gain the following spells, regardless of class, which can be cast by using this channel divinity:
Finger Of Death
Meteor Swarm
Danse Macabre
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