You have sharpened your spellcraft, to the point of commanding the flow of energy itself.
Usable once per long rest.
.In a reaction, you cast a modified lvl 6 Absorb Elements, merging with the attribute.
For the next 10 rounds, you are clad in 1 of these elements:
Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant or thunder.
You gain immunity to the attribute and can infuse it into your attacks/spells.
.You must roll 1d4 for the side-effect:
1-2, the element erodes your body, halving your walking speed.
3-4, the element enhances your body, gaining 16 ft/5 m on your walking speed.
.When you have reached the necessary level:
you can use the Absorb Elements spell at its 7th, 8th or 9th lvl.
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