Arcane Gunslinger Image
Prerequisite: Firearm Proficiency, The ability to cast one spell.
 

You have become one with magic and the gunslinging art. Rigorous experience has wrought you a slew of skills others might find unique. Attacking is no longer purely based on skill but also your growing knowledge of how to effect your gunslinging with magic. This has also given you the time to learn how to combine your spells and ammunition for a greater effect.

  • You no longer suffer disadvantage when a target is within close quarters with only firearms and magical ranged attacks.
  • If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You can use this feature up to the amount of times of your weapon attack modifier, with a minimum of 1. This is regained upon a long rest.
  • When you use the Attack action and attack with a weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
  • Lastly you may expend a spell slot and one minute to infuse an ammunition of your choice with a spell. When this is done the piece of ammunition will stay enchanted until it is fired from a firearm, or until the user releases the enchantment on it. This spell will go off immediately after the damage roll is made, and the spell will start it's effects as normal. If the attack misses, the spell slot is wasted and the ammunition is disenchanted. You may only do this up to 5th level spells, and can only enchant up to your proficiency bonus plus your spell-casting modifier at any given time. Dispel Magic can remove the enchantment on a DC of 10 + the spell's level.

Previous Versions

Name Date Modified Views Adds Version Actions
4/15/2019 5:19:45 AM
130
5
5e
Coming Soon
Arcane Gunslinger Image

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