In certain situations, your mind is incredibly focused to achieving a certain goal. When taking this feat and with the GM's discretion, choose a situation where this feat will apply.
You may pick one specific type of situation where this feat applies (discuss with your GM). Examples are but not limited to:
- Your character is angry.
- Another specific character is attacked.
- Your character is underwater.
- Your character is investigating a murder.
You may pick 4 of the following benefits to gain when in your chosen situation, you may pick the same option multiple times (these may not be changed later):
- Gain advantage on skill checks which are chosen along with this feat.
- Gain advantage on checks of one ability score, also chosen when taking this feat.
- Gain advantage on constitution saving throws when retaining concentration on a spell.
- Gain advantage on a chosen saving throw.
- Gain advantage on attacks and spell attacks against a single target.
- Add 50% of your movement speed (rounded down) to your movement.
As your hyperfocus helps you to achieve your goal, you also become less aware of your surroundings, as you're too concentrated on fulfilling your goal:
- Suffer -10 to your passive perception (Wis) while in the chosen situation.
- Suffer disadvantage on saving throws not pertaining to the situation.
- Suffer disadvantage on perception checks.
- Enemies gain advantage on attack rolls done to you while hyperfocused.
- When making a non-lethal attack against an enemy, make a DC11 wisdom saving throw. On a failed save, you make a lethal attack instead.
Your character leaves hyperfocus when they have completed their task or when another character tries to break your hyperfocus. When another character attempts to break your hyperfocus, you make a DC9 Wisdom saving throw to stay in hyperfocus.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/29/2022 3:44:20 PM
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6
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1
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ooga
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Coming Soon
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5/29/2022 4:23:33 PM
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6
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1
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1.0
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Coming Soon
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