Dropper Image
Prerequisite: Strength or Dexterity score of 13 or higher
 

You have learned how to use heights to your advantage in a fight and have practiced how to turn that momentum into your enemy's detriment.

  • As a bonus action on your turn, you can give yourself advantage on the next Dexterity check or saving throw you make before the start of your next turn.
  • You have resistance to fall damage, you do not start taking damage nor fall prone from falls until 20ft or more instead of 10ft, and you can make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to not fall prone when you fall more than 20ft.
  • If you make a melee weapon attack against a creature that is on the ground whilst falling, you have advantage on the Attack roll, and if it succeeds, you deal damage equal to 1d6 per 10ft you fell, and you do not fall prone regardless of fall distance. You cannot use this feature if you are under an effect that would slow your momentum to the point of not taking damage from the fall such as from the spell Feather Fall. 
Dropper Image

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