You must roll a d20 to see how the results of your story will affect those within the effect area around you who can see and hear you.
1-5: All allies that can see and hear you becomes discouraged or embarrassed by your story and all friendly targets within 30 ft. that can see and hear you have disadvantage on attack and save rolls for 1 minute. (10 rounds)
6-10: All enemies begin to laugh at you and mock you for your poor story. You have disadvantage on attack and save rolls for 1 minute. (10 rounds)
11-15: Your allies are filled with the inspiration of your story and are willing to follow you into battle. All friendly targets within 30 ft. that can see and hear you have advantage on attack and save rolls and have Resistance to "charm" and "fear" for 1 minute. (10 rounds)
16-20: Your enemies that are within 60 ft of you and can see and hear you are suddenly filled with fear and concern for challenging you and your allies. All enemies within the effective range have disadvantage on attack and save rolls and are now afraid of you and will avoid you for 1 minute. (10 rounds)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/13/2019 4:56:06 PM
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62
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1
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Coming Soon
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