Requirement: Mimic or Changeling race
Roll a D20 every 30 minutes of gameplay, regardless of whether you’re in combat or out. Each number roll represents something/someone you’ve eaten (Mimic), or interacted with (Changeling).
D1: the Rock- Not THE Rock; just a plain ol’ rock. Of the dumb variety. All of your stats become 2s. While in this state, you have immunity to all damage, but are unable to do anything. You are, for all intensive purposes, a dumb rock. *Maybe your teammate can throw you at something to be useful?*
D2/11: the Average Joe: All of your stats become 11. You lose all proficiencies, advantages, and disadvantages. *Welcome to mediocrity.*
D3/12: the Philosopher- Your INT and WIS become 20, while your STR and DEX become 1. *Please stop poking the super squishy genius; you might break em!*
D4/13: the Politician- Your CHA becomes 20, while the rest of your stats halve their scores, rounded up. You become proficient and have advantage in Deception, Intimidation, Performance, and Persuasion checks/rolls. Any lies you tell are believed for the next 30 minutes. Afterward, however, the truth comes out and anyone you lied to immediately becomes hostile and untrusting towards you. *Somebody’s pants are aflame.*
D5/14: the Brute- Your STR and CON become 20, while your INT and WIS become 1. You gain proficiency in Athletics. *Congratulations! You might be able to bench press a bus, but you’re literally dumber than a rock!*
D6/15: the Zealot- Your INT and CHA become 20, while your other stats become halved. Every conversation you have, both within combat and out, involves you trying to convert your allies, enemies, and bystanders to your god’s side. *Threats of Smiting may or may not help your cause.*
D7/16: the Mime- Your DEX and CHA become 20, and you gain proficiency and advantage in Acrobatics and Performance checks/rolls. However, you can’t talk- only act out your words. *We get it Greg; you’re a showboater.*
D8/17: the Gambler- Your DEX and WIS become 20, and you gain proficiency and advantage in Insight, Perception and Sleight of Hand checks/rolls. *You actually DO know when to hold 'em, when to fold 'em, when to walk away, and when to run. You also never count your money when you're sittin' at the table.*
D9/18: the Jack-of-All-Trades- All of your stats increase by 2, with a min/max of 13/20. You lose proficiency in all 18 base skills, but checks/rolls in these are at advantage. *Someone famous once said “a jack of all trades is a master of none, but oftentimes better than a master of one.”*
D10/19: You get to pick whichever personality you choose from the list of 2-9. *”Well, that’s just lazy writing.” -guy in a red suit*
D20: the One- All stats become 20, you gain proficiency in all 18 base skills, and have advantage on all checks/rolls. *“Now I am become Death. The Destroyer of worlds.”*
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/31/2022 5:12:24 PM
|
1
|
1
|
1.0
|
Coming Soon
|
Comments