(THIS FEAT IS UNFINISHED AND IS MADE FOR A SPECIFIC CAMPAIGN, IT WILL NOT FIT ALL CAMPAIGNS)
Void Mark: Power
The Void Mark “Power” is one of the Six Void Marks granted by the Void. This marking can be bestowed forcefully, or willingly, depending on the host. By acquiring a Void Mark, the host’s soul gets corrupted by the Void, an endless abyss of lost souls deep beneath the earth. The corruption of the host's soul will continue to grow until it becomes one with the Void. Once this occurs, the host's will is no longer their own. When this occurs, the host will no longer have control of themselves, and the DM will gain control of the host unless the host is exorcised.
Power is the most common Void Mark, granted to those who wish for physical prowess and strength. Wielded commonly by Elite Drow Soldiers, this mark grants the user incredible strength, allowing attacks to hit harder and stun opponents. Another ability of this mark is to use the Void’s power at your will, manifesting weapons and modifying the host's limbs to extend one's reach. These powers are known as Umbral Arts, which are gained every 4 levels (4, 8, 12, 16, 20). In addition to these Umbral Arts, the user also gains a +1 to your Strength Ability Score.
Umbral Art: Surge
Starting at level 4, you gain the ability to manifest a Surge of Void energy within your palm. The energy kicks within your hand, as if the surge of energy is alive. Once used as an action, you make an attack roll using your strength and proficiency modifier bonus to hit. If the hit is a success, the opponent is dealt 8d6 Force Damage. The target then has to make a Strength Saving Throw (DC: 16). If failed, the target is launched 20 feet away from you.
Umbral Art: Abyssal Spear
Starting at level 8, you gain the ability to force the void to will a spear within your palm. The spear is wispy and shadow-like in nature, tendrils of dark energy twisting around the shaft. At the end, a jagged spear point hums with power, as if it could pierce the fabric of space. After the spear is formed, you may make a melee ranged attack, using their strength modifier and proficiency. On a hit, the target suffers 12d4 void damage, the spear piercing through the target and hitting any behind them. These targets behind must make a Dexterity Saving Throw (DC: 18) or suffer half of the damage of the original attack.
Umbral Art: Reach of Yur
Starting at level 12, if you see an opponent move, you gain the ability to resonate with the Void Mark within your eye, causing it to burst in intense pain. Once activated, you mark an opponent with your eye, dark energy visibly coursing through your veins to your dominant arm. Using your reaction, an eruption of Void energy manifests into that of a large hand, lashing out towards the opponent that just moved. You then force the marked opponent to make a Dexterity Saving Throw (DC: 18). If failed, the target is pulled towards your direction, with a max range of 60 feet. On a success, the target is only pulled 30 feet toward you. If the target is classified as large or anything greater, it rolls with advantage.
Umbral Art: NOT YET UNLOCKED
Umbral Art: NOT YET UNLOCKD







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Posted Dec 27, 2025This perfect for two campaigns I am DMing that deals with the Void. Excited to see future updates to it!