Prerequisite: You must be at least level 8
You must be at least level 8 to take this feat
After all of your battles, the amount of killing has driven you towards madness. However, a voice in your head says it might not be so bad, and as far as you know, it's on your side.
You gain a +3 to initiative
You gain advantage on Insight(Wisdom) checks, Deception(Charisma) checks, and Investigation(Intelligence) checks
You gain truesight up to 20ft
You can cast Darkness twice per short rest
Reduce your hit point maximum by 1d4 per level after obtaining this feat
When you take damage from any creature, roll 1d6, if it is a 1, make an attack against the creature (if within range) with advantage, but the next attack targeted at you has advantage
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