The Lute of 1000 sins is a sentient lute that starts at stage one as a bludgeoning weapon. The more blood the lute has on its metaphorical hands, the more power it wields.
If Lute hits in stage one, roll 1d4 damage.
Every enemy killed by (or with help from) the Lute of 1000 Sins will give the lute 100 XP. after 1500 XP, the lute transforms into stage two.
In stage two, the Lute of 1000 Sins will start to develop strings that can handle 20x more stress than normal, meaning that it can be used as a ranged weapon.
The lute will do 2d4 piercing damage for up to 30 ft.
Previous Versions
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6/4/2022 4:04:19 AM
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Coming Soon
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