Your initiative modifier increases by +1.
At the start of your turn, you may roll a dexterity check. On a DC 13 or higher, you can make an unarmed strike against your opponent that cannot be blocked. Then begin your turn as usual.
Your initiative modifier increases by +1.
At the start of your turn, you may roll a dexterity check. On a DC 13 or higher, you can make an unarmed strike against your opponent that cannot be blocked. Then begin your turn as usual.
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