Prerequisite: proficiency in Athletics or Acrobatics
When you wish to move from one point to another, variations in altitude are seldom a concern. You gain the following benefits:
- When you use the dash action during your turn, climbing doesnt cost you extra movement, and your maximum running high jump and running long jump are increased by 5 feet.
- If you take falling damage during your turn, you can use your reaction to reduce the damage you takeby an amount equal to your Acrobatics modifier.
- When you make a long jump, you have advantage on Strength (Atheletics) checks to clear obstacles, and Dexterity (Acrobatics) checks to remain on your feet when landing in difficult terrain.
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